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Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts

Saturday, November 29, 2014

Ethics and Religion in Games: Zagal and Oldenberg

I wrote up some thoughts on Jose Zagal's "Encouraging Ethical Reflection with Videogames" and Oldenburgs "Simulating Religious Faith," so I figured I would put them up here for later reference and for anyone interested in those topics. They are kind of random, so bear with me.

In “Encouraging Ethical Reflection with Videogames,” Zagal explores the ways in which video games can aid players in identifying moral and ethical issues and in better understanding their context, both within games and without. Moral dilemmas, he notes, form the foundation of ethical exploration, so it only makes sense that a medium involving player/audience agency would have greater efficacy in exploring ethics in a meaningful way. One of the most interesting ideas that I encountered in Zagal’s article was the notion that games in some cases validate both “good” and “evil” by allowing players to assume the roles of protagonists and/or antagonists. Part of rational thought is being able to hold two contradictory notions within the mind simultaneously, and I think that games provide for a more holistic experience in providing the player with multiple viewpoints and ways of thinking about the consequences of his actions. They allow the player to contemplate the ethical issues from different perspectives and thus grant the player greater objectivity in deciding how he/she will direct his/her life and the actions of his/her in-game avatar. I thought Zagal’s comment that the character becomes the ethical stand-in for the player was really compelling, because in some sense, the culmination of the avatar’s actions and desires represent the innermost desires and goals of the player even more candidly than do his/her own physical actions. Games create a space wherein players can experiment with truth in an environment of safety, and while there may not be physical manifestations of the actions that players perform within the game, their implications are no less important in terms of formation of mental paradigms. The experiences players encounter within games are, in some sense, no less real than those which he/she encounters in “real” life.

Another concept that was really interesting for me was the idea that we can actually punctuate ethical messages through gameplay. Zagal notes that in some games, “extended action consisting of multiple button presses is chained together in such a way as to physically strain the player who must maintain an awkward and uncomfortable hand position that in some way reflects the discomfort the character is experiencing on the screen.” This seems like a brilliant way to encourage contemplation on moral dilemmas or emotional states of being, and it is quite possibly the most sure-fire way of accomplishing such a complex feat. It becomes near impossible for the player to disassociate his own physical experience from that which his avatar is experiencing, and that drives home more deeply the implications of those actions, both on oneself and on other players. In such a way, video games have the potential to be deeply humanizing, building empathy not so much for individuals but more broadly for the human experience as an integral unit—for suffering, for doubt, for loss and longing.

Sunday, January 27, 2013

More from Moscow

So, first off, I realize this is obscenely long, so feel free to browse, skim, read every 17th word, or do whatever else if you get bored of my rambling. I keep this in part for others but also as a way for me to be able to remember, so it goes into more depth than it might otherwise. In any case, this has been quite the week. We have now successfully located and eaten at three shaurma stands, one of which serves shaurma like they make in Dnepropetrovsk. Let's just say the french fries are a must. Hot sauce is also a major plus. These last few days have been really amazing in a lot of different ways. I guess I'll kind of start at the beginning and see where we end up after I blah-blah for a bit. 

Wednesday, we revisited the Temple of Christ the Savior, as the others hadn't yet seen it. I was honestly thinking that I'd rather go off and see something else instead, but I figured it wouldn't hurt to see the temple again, and we'll just say I wasn't disappointed. We got there and looked around for a bit before heading downstairs to the Temple of the Transfiguration of Christ, and we got there right as an evening service was beginning. The priest/cantor stood in the middle of the room, in an area partitioned off from the rest of the hall, and he sang the prayers before the iconostasis, which is basically a veil made of icons, separating the main court of the temple from what would have been referred to as the Holy of Holies in temples of early Judeo-Christian belief. I love listening to stuff like that: Old Slavonic prayers, the Latin liturgies, the Qur'an, the Torah during synagogue-- it all really speaks to me. Though in each of these I understand only a few words every once in while, I love the feeling that I get deep inside, and I love the look on everyone's faces and how their eyes get bright as if there's some hidden light that awakens at the call of the music. There in the temple, the cantor would chant his portions of the service, and then a choir, positioned off to the side, would chime in. I think Russian church choirs are some of my favorite. They're usually only four people-- two men and two women--, but they sing so beautifully, and when I think of what heavenly choruses will sound like, that's pretty much what I envision. Anyway, I was basically a thrall to the music. I could have stayed there forever and never grown tired of listening.